ROMANUKE, V. SOLVING THE MATRIX 3× N GAME FOR COMBINING OPTIMALLY ALGORITHMS OF THE NEURONET LEARNING WITH IDENTIFICATION ERROR MEASURE AFTER THE LEARNING TIME BY A VOLUME OF THE CONSUMED RESOURCES. Radio Electronics, Computer Science, Control, [S. l.], n. 2, 2013. DOI: 10.15588/1607-3274-2012-2-22. Disponível em: https://ric.zp.edu.ua/article/view/14196. Acesso em: 29 nov. 2024.